There is more to online role-playing games than
pretending to be an elf or an orc and slaying dragons, according to new
research from experts at the University of Wisconsin-Madison, who found
that the adventures unfolding in virtual worlds sharpen
scienti
The 10 million World of Warcraft players around the
world will tell you they have no room in their lives for another game. But
that hasn't stopped competitors trying to capture a slice of the
burgeoning massively multiplayer online role playing game (MMORPG)
market.
After Age of Conan's failure to attract big
subscriber numbers earlier this year, Warhammer Online: Age of Reckoning
last month got off to a much more promising start.
"In just
one week we have half a million people playing WAR online, and the ranks of
Order and Destruction are growing at a record-breaking pace for a new
MMORPG," says Mark Jacobs, co-founder and general manager of developer
Mythic Entertainment. "We spent years working to provide players with
the most stable, epic and polished online world we could but it is the
players that have truly brought Age of Reckoning to
life."
Associate producer Josh Drescher says Mythic's
experience with online games such as Dark Age of Camelot was crucial.
"We understood well in advance just how critical stability was to a
launch," MrDrescher says. "If your players can't log in on
day one, you've dropped the ball."
Based on the popular
fantasy universe created by the Games Workshop, Warhammer Online has
player-versus-player combat on a grand scale. It borrows many World of
Warcraft conventions but MrDrescher describes it as a game that's
"competitive and social", with players having a "measurable
impact" on the world. "You get together with your friends and
play. Half of you are on one side, co-operating, the other half are on the
other side, competing against you."
Players invade enemy
lands, besiege fortresses and sack sprawling cities for the glory of their
realm using deadly weapons and magic.
World of Warcraft
"widows" know the demands of some MMOs but MrDrescher says in
Warhammer "you can have fun and accomplish things in 30minutes or less
anywhere in the game". "If you have a job or a family or friends,
you don't need to abandon them for a video game."
Mythic
has implemented features to encourage social play, including "public
quests" in which nearby players share the spoils. Grinding away at
complete quests alone will not get you far but there are thankfully no
queues.
"Nothing ruins the sense that you're an epic
hero quite like having to wait in a line to fight the dragon," he
says. |